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Arachnids
They live in hole with caverns and tunnels. When hole are open the bugs can go up and kill the MI. The best method to close the holes is to fire a nuke in them.
Archnids in Slammer
Activation
Warrior | 6 | Brain not captured | +2 |
Hopper | 4 | Under fire | -2 |
Tanker | 2 | | |
Plasma | 0 | | |
Brain | 0 | | |
The organisation depend of the number of MI. For a squad level game, the bug can be:
1 Brain
1D3 Tanker
1D3 Hopper
2D6 Warrior
1D6 warriors per game turn can exit by the bug hole while the hole is open.
Weapons
Bug Type | Move | Protection | Close | Size Modifier | Notes |
Warrior | 12"" | +2 | +6 | 0 | |
Hopper | 16"" | +2 | +6 | 0 | Can fly in a turn |
Tanker | 8"" | +1 | +4 | +2 | |
Plasma | 4"" | +1 | +2 | +2 | |
Brain | 2"" | 0 | 0 | +2 | |
Direct Fire Weapons | Type | Damage Rating | Close | Effect Range | Notes |
Tanker bolt | EA | 2D+1 | +3 | 16"" | |
Plasma bolt | EA | 6D | N/A | Illimited | |
Miniatures
Games Workshop Tyrannid or Simtac Kryomek can be used as miniatures for the bugs.
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