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samedi 9 novembre 2002

[Slammer] Bugs

J'ai commis dans un passé lointain cette adaptation de Starship Troopers - The movie pour le jeu Slammer the Fast Action SF Skirmish System.
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Arachnids

They live in hole with caverns and tunnels. When hole are open the bugs can go up and kill the MI. The best method to close the holes is to fire a nuke in them.

The primary foe is the Warrior deadly in close combat. Hopper can fly in short distance. They are enough strong to catch a men in the air.Tanker can fire a flammable liquid. Artillery are present by Plasma Arachnids. They can destroy a starship with their plama bolts. All bug are commanded by a Brain. If a Brain is captured all bugs will stop the attack.

Archnids in Slammer


Activation

Warrior

6

Brain not captured

+2

Hopper

4

Under fire

-2

Tanker

2



Plasma

0



Brain

0



Organisation

The organisation depend of the number of MI. For a squad level game, the bug can be:

1 Brain

1D3 Tanker

1D3 Hopper

2D6 Warrior

1D6 warriors per game turn can exit by the bug hole while the hole is open.


Weapons

Bug Type

Move

Protection

Close

Size Modifier

Notes

Warrior

12""

+2

+6

0


Hopper

16""

+2

+6

0

Can fly in a turn

Tanker

8""

+1

+4

+2


Plasma

4""

+1

+2

+2


Brain

2""

0

0

+2


Direct Fire Weapons

Type

Damage Rating

Close

Effect Range

Notes

Tanker bolt

EA

2D+1

+3

16""


Plasma bolt

EA

6D

N/A

Illimited


Miniatures

Games Workshop Tyrannid or Simtac Kryomek can be used as miniatures for the bugs.



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